AWE announces the final agenda, confirmed speakers, sponsors and exhibitors for its XR 2021 industry face-to-face event

In Augmented reality, Virtual reality i Mixed reality news

September 16, 2021 – Augmented World Expo (AWE), the world’s leading series of events focused exclusively on the augmented reality (RA), virtual reality (VR) and extended reality (XR) business, has announced the current list of sponsors, speakers and exhibitors who participate in this year’s AWE 2021 Event.

With a 2021 slogan “Where the XR business thrives”, the industry has enthusiastically welcomed the return of AWE as a face-to-face physical event as a step towards a return to semi-normality in the midst of COVID-19. pandemic.

36 companies in the XR field have made the decision to sponsor AWE 2021 at various levels and include: Facebook, HP, Microsoft, Niantic, Qualcomm, Unity Technologies, Adobe, Epic Games, IEEE (Institute of Electrical and Electronics) Engineers) , Lenovo, MetaMaterial and Philips and many others. A full list of sponsors for the 2021 event can be found here.

As is often the case with AWE, sponsors and exhibitors are expected to make some of the most engaging and important XR-related announcements of the year at the event, with a wide range of hands-on demonstrations available to the 3,000 attendees over 100,000 m² feet of exhibition space at the Santa Clara Convention Center.

As for speakers, AWE has recently confirmed that the keynote speaker for 2021 is John Hanke, CEO of Niantic, a software company that left Google and the creator of the popular AR game, Pokémon Go.

The AWE playground, with Auganix’s own editor-in-chief, Sam Sprigg.

Other presenters at the event include senior executives from Lionsgate Entertainment, Nike and Roblox, who join a list of more than 300 speakers (almost 50% women) and 200 exhibitors for this year’s face-to-face event. .

“As we get closer to the November event, we are very excited to announce our excellent training of speakers, panels and sponsors for 2021,” said Ori Inbar, co-founder of AWE. “The addition of family names like Facebook, HP, Microsoft and Niantic as sponsors obviously provides attendees with incredible opportunities to try out the latest and greatest VR / AR hardware and software. However, we are just as excited about the fullness of smaller startups that have also chosen to exhibit with us this year.

AWE is also partnering with Digital Engineering and VentureBeat media, where their respective journalists Kenneth Wong and Dean Takahashi will lead panels on CAD and games for attendees to see.

The floor plan for this year’s event.

AWE offers a true XR ecosystem, event and marketplace that brings together a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors and the press, allowing them to know, learn, partner and experience the cutting edge of First-hand XR industry. This year’s event will be no different and therefore AWE 2021 will offer attendees:

  • Online webinars and local meetings in more than 20 cities around the world;
  • Educational classes and workshops with XR community instructors – for the XR community;
  • Free access to a large collection of free augmented reality and virtual reality web chats and seminars;
  • The long XR industry awards competition: the Auggie Awards.

AWE noted that to ensure the health and safety of all during the event, a test of COVID-19 vaccination and mask compliance is needed for all physical assistants, speakers and exhibitors. Staff, exhibitors and attendees will scrupulously observe the protocols of physical removal and complete cleaning, with the interest of maintaining an environment as safe as possible for all participants.

This year’s event will take place November 9-11 at the Santa Clara Convention Center in Santa Clara, California, USA. To learn more about Augmented World Expo 2021 and to get tickets, visit AWE website.

Image credit: AWE

About the author

Sam Sprigg

Sam is the founder and managing editor of Auganix. With training in research and report writing, he covers news articles about both the virtual reality and virtual reality industries. He is also interested in human augmentation technology as a whole and does not limit his learning specifically to the face of the visual experience of things.

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