Explore the “metaverse” and its impact on wireless connectivity

Just when there seemed to be no terminology left to add to the wireless network, “metaversa” entered the fold, according to Fierce Wireless and other media outlets. The term, derived from “goal” (beyond) and “verse” (universe), is a digital reality where people can interact, communicate, and play games in more than three dimensions, according to Forbes. Gaming was the first industry to create metaverse environments, but the COVID-19 pandemic led artists to use metaverse as a way to relate to their fans.

Wireless operators and the metaverse

Any technological advancement that requires efficient wireless connectivity will catch the attention of operators. In the case of metaverse, wireless operators will have the opportunity to monetize their 5G investments. Metaverse participants can wear augmented reality (AR) headphones or glasses with super fast 5G. In the future, the metaverse could enhance experiences such as online shopping where people feel like they are in their physical location.

Verizon is currently studying metaverse opportunities, Fierce Wireless reports. The carrier has 5G labs in six cities where companies can work on business and customer use cases for 5G.
A Verizon spokesman said: “The purpose is to provide access to our 5G service and our state-of-the-art cloud computing service (developed with AWS and Microsoft) to various partners in various industries and support them as we build.” killer apps “for consumers and businesses running 5G,” a Verizon spokesman said.

The carrier is no stranger to the metaverse. Verizon offered a 5G virtual stadium to Fortnite Creative during last season’s Super Bowl to showcase its Ultra Wideband 5G network. Fans can interact with NFL players through games.

Meanwhile, T-Mobile announced in March that its 5G network is boosting companies like Taqtile, which is building RA solutions for front-line workers. Timberline Communications, Inc., a communications infrastructure company, used Taqtile’s AR solution on T-Mobile 5G to perform cell site upgrades and maintenance on carrier networks. Technicians used RA headphones to view virtual service checklists and troubleshoot remote assistance.

“RA solutions like this allow front-line workers to improve their skills and perform complex tasks from anywhere by exploring objects such as 3D machinery from all angles,” T-Mobile said in a statement.

T-Mobile also expressed interest in using its 5G network for holographic telepresence: to make real-time holographic video calls to a user’s mobile device anytime, anywhere.

“With holographic video calls we will have a more natural and intuitive way to communicate with 3D images that will allow us to better experience the physical presence,” the carrier said.
Could metaverse replace video conferencing?

In July, South Korean wireless telecommunications operator SK Telecom launched Ifland, a metaverse platform that offers virtual meeting spaces, Fierce Wireless reports. The metaverse rooms can be opened with an application. Users then choose from a menu of 18 types of virtual spaces, such as conference rooms and outdoor venues. Once a virtual space has been chosen, the user can decorate the room as they wish and select a virtual avatar with dresses, hairstyles and much more personalized. Ifland’s virtual rooms have a capacity for 130 participants and SK Telecom plans to increase that number as time goes on.

“Armed with powerful content and social features that meet the needs and interests of the MZ generation, Ifland is expected to fully support the lives of users’ metaverses, ”Jeon Jin-soo, president of Metaverse CO, said in a statement. and SKT.

Meanwhile, Facebook has also recently announced its foray into metaverse with the trial launch of a VR (virtual reality) remote work application Horizon Workrooms, Reuters reports. The company’s Oculus Quest 2 headphones allow workers to have meetings as avatar versions of themselves. Facebook sees its most recent launch as a first step toward creating the futuristic metavers that CEO Mark Zuckerberg has debated in recent weeks.

In addition, Andrew Bosworth, vice president of Facebooks group Reality Labs, noted that the company’s Workrooms app provides “a good sense” of how it anticipates metaverse elements.

“This is one of those key steps in that direction,” Bosworth told reporters during a virtual reality press conference.

Joe Dyton can be contacted at joed@fifthgenmedia.com.

Source link

Leave a Comment

Your email address will not be published. Required fields are marked *