Facebook’s VR remote work app is a step closer to the metaverse

Facebook’s new VR remote work app is a step closer to the “metaverse”. Source: Facebook

  • Horizon Workrooms is Facebook’s first major step toward Mark Zuckerberg’s planned metaverse, an alternative reality that encompasses the entire real world with imaginations and digital enhancements.
  • The company reiterates that it would not use people’s conversations and work materials in Workrooms to target ads on Facebook.
  • Workrooms support up to 50 people in one call, 16 of which can be in full virtual reality.

A couple of weeks ago, Facebook CEO Mark Zuckerberg released his metaverse ambitions to the public. He wants Facebook to be known as a “metaverse company” and just a week ago we saw where the social media behemoth’s first foray into this journey lies: a virtual conference room.

Claiming your new method of interaction could soon become the future workspace, Facebook launched a test of a new virtual reality remote work app where users of the company’s Oculus Quest 2 headphones can hold meetings as avatar versions of themselves.

He beta test of Facebook’s Horizon Workrooms app comes as many companies continue to work from home after the pandemic has shut down physical workspaces at the top of the new variant that is spreading around the world.

Obviously, this is not Facebook first foray into this space. In fact, it has been the largest social network in the world investing heavily in virtual and augmented reality, developing hardware such as its Oculus VR headphones, working on RA glasses and wristband technologies, and the purchase of a large number of VR game studios, including BigBox VR.

It has allowed Facebook to gain dominance in this space, which Facebook bets will be the next big computer platform. According to them, it will allow the company in general to depend less in the future on other hardware manufacturers, such as Apple Inc.

A look inside Facebook’s Horizon Workrooms app

First, the term “metaverse”, coined in the 1992 dystopian novel “Snow Crash”, is used to describe immersive and shared spaces that are accessed through different platforms where the physical and digital converge. . Zuckerberg has described it as an “embodied Internet.”

Given that it may be the next big computing platform, the metaverse has been referenced in several recent earnings calls by technology CEO, including Zuckerberg, Satya Nadella of Microsoft Corp., David Baszucki of the gaming company Roblox Corp and Shar Dubey of Match Group Inc. In general, they talked about how their companies could set up aspects of this futuristic realm.

In its first full RV news report, the company showed how Workrooms users can design avatar versions of themselves they meet in virtual reality conference rooms and collaborate on shared whiteboards or documents, interacting with their own physical desktop and computer keyboard. The app, free through the Quest 2 headphones, which costs about $ 300, allows up to 16 people together in VR and up to a total of 50, including video conferencing participants.

Reality Labs group Facebook vice president Andrew Bosworth said the new Workrooms app gives “a good sense” of how the company envisions elements of the metaverse. “This is one of those key steps in that direction,” Bosworth told reporters during a virtual reality press conference. He also mentioned that Facebook now used Workrooms regularly for internal meetings. In addition, a beta version of Workrooms was made available for download in the Oculus store.

Spatial audio processing makes the voice of your colleagues closer or farther away, depending on how close you are to each other in virtual space. It consists of several components that replicate activities you would do in a real office and allows multiple participants to join them via RV or video.

The company also stressed that it would not use people’s conversations and work materials in Workrooms to target ads on Facebook by themselves or other third-party apps. He also said that users must follow their VR community standards and that Oculus can be reported for behavior that violates the rules. Workrooms support up to 50 people in one call, 16 of which can be in full virtual reality.







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