New York, June 22, 2021 (GLOBE NEWSWIRE) – Reportlinker.com announces the release of the report “Smart Phone / Tablet Games Global Market Report 2021: COVID-19 Impact and Recovery To 2030” – https: // www. reportlinker .com / p06097032 /? utm_source = GNW
28 billion in 2020 to $ 68.34 billion in 2021 at a compound annual growth rate (CAGR) of 6.3%. The growth is mainly due to companies reorganizing their operations and recovering from the COVID-19 impact, which had previously led to restrictive containment measures that involved social retreat, remote work and the closure of commercial activities that they caused operational challenges. The market is expected to reach $ 116.7 billion in 2025 with a CAGR of 14%.
The smartphone / tablet game market consists of the sale of video games played on smartphones / tablets. Revenue from these companies is generated from in-app purchases, in-game advertising (such as Google AdSense, Ad-Mob, Media.net), sponsorships, and merchandise sales. The market is segmented into various game genres such as shooting, action, sports, role-playing games, adventure, racing, wrestling, strategy and more.
The smartphone / tablet game market covered in the report is segmented by types of shooter games, action, sports games, role-playing games, adventures, racing, wrestling, strategy and more; by application: iOS user, Android user; for smartphone device, tablet.
The regions covered in this report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East and Africa.
The main hurdle for this booming industry is illegal downloads and pirated versions of games, causing serious concerns for the game’s original developers. Loss of revenue is significantly high due to illegal downloads, as people never pay the original developers of the game. game.
For example, Subway Surfers, one of the most popular games, may have lost about $ 91 million due to pirated versions.
Augmented reality (AG) and virtual reality (VR) are the two new technologies that are positively affecting the smartphone and tablet game market. Both technologies offer exciting gaming experiences to the users.
Augmented reality games combine visual and audio content with the user’s current real-time environment, making them enjoy this unique gaming experience. While virtual reality games apply a three-dimensional artificial environment (3-D) to computer games.
These two technologies have been appreciated by the video game community, demonstrated by the increase in downloads of AR and VR based games. For example, Pokemon Go, an RA game has been downloaded more than 800 million times, making it the most downloaded game.
Niantic Labs, developer of the Pokemon Go game, announced its intention to create an augmented reality map of public spaces with the help of players and the launch of Escher Reality. The company has also raised $ 225 million in the funding round and is now focusing on developing more AR-based games.
In July 2018, Niantic completed the acquisition of a Los Angeles-based gaming studio, Seismic Games, for an undisclosed amount, which would help Niantic in a transition to build augmented reality (RA) games with world experiences. real.
Seismic Games is involved in the development of social games and created the famous RPG game Marvel: Strikeforce.
The company was founded in 2011 and is headquartered in Los Angeles, California.
Due to the growing advent of affordable smartphones / gaming tablets in the market, the gaming industry of smartphones and tablets is growing rapidly. run at better FRP (frames per second) providing an enhanced gaming experience.
For example, many Chinese smartphones have entered the market for under $ 500, offering a technologically advanced gaming experience such as Xiomi Mi 8 Pro ($ 469), Xiomi Mi 8 ($ 389), Xiomi Pocophone F1 ($ 319). ), Honor 9 ($ 320) and others.
Due to the growing concern of parents about their children’s exposure to inappropriate content in video games and games, UK regulatory bodies have established age restriction policies. European Gaming Information Pan (PEGI) is a European legal system for classifying video game content in Europe.
The gaming industry is required to comply with new European privacy rules, such as the General Data Protection Regulation (GDPR), which would allow users to learn more about the type of information collected while playing online or while shopping. products and services.
China’s gaming industry is now regulated by the Central Propaganda Department, which has slowed the entry of new foreign game publishers into China.
Now it can only be done with prior permission.
The countries covered in the market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, the United Kingdom and the USA.
Read the full report: https://www.reportlinker.com/p06097032/?utm_source=GNW
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