NVIDIA announces a major expansion of its Omniverse simulation and collaboration platform

In Augmented reality i Virtual reality news

August 11, 2021 – NVIDIA recently announced a major expansion of NVIDIA Omniverse, the company’s simulation and collaboration platform designed to provide the basics of metaverse, through new integrations with Blender and Adobe that will open it to millions more users, according to the company. The idea of ​​the metaverse is that of an immersive and connected shared virtual world where users can interact, collaborate and create in a virtual world.

Blender, an open source 3D animation tool, will now be supported by Universal Scene Description (USD), which will allow artists to access Omniverse production pipes. Adobe is partnering with NVIDIA on a Substance 3D plugin that will provide Substance Material support to Omniverse, unlocking new material editing capabilities for Omniverse and Substance 3D users.

He NVIDIA Omniverse The collaboration and simulation platform makes it possible for designers, artists and reviewers to work together in real time in a shared virtual world from anywhere. The company claims that professionals from more than 500 companies are currently evaluating the platform and that since the launch of its open beta in December, more than 50,000 individual creators have downloaded Omniverse.

“NVIDIA Omniverse connects worlds by allowing the metaverse vision to come true,” said Richard Kerris, vice president of NVIDIA’s Omniverse development platform. “With the contributions of developers, partners and customers, we advance this revolutionary platform so that everyone, from individuals to large companies, can work with other people to build incredible virtual worlds that have the same look, feel and behavior as the world. physical “.

NVIDIA claims that Omniverse has a growing ecosystem of support partners. The key to adopting the Omniverse industry is Pixar’s open source, the foundation of Omniverse’s collaboration and simulation platform, which allows large teams to work simultaneously on multiple software applications in a single scene. Shared 3D. This open standard base offers software partners multiple ways to extend and connect to Omniverse, either by adopting and supporting USB, or by creating a plugin or using an Omniverse connector.

Apple, Pixar, and NVIDIA have collaborated to bring advanced physical capabilities to USD, adopting open standards to provide 3D workflows to billions of devices. Blender and NVIDIA have partnered to provide USD support for the upcoming version of Blender 3.0.

“NVIDIA’s engineering efforts to integrate USD into Blender are exemplary of how the industry contributes to open source,” said Ton Roosendaal, president of the Blender Foundation. “Thanks to USD, Blender artists can have high-quality access to studio pipelines and collaboration platforms like Omniverse.”

NVIDIA is also collaborating with Adobe on a 3D substance plugin that will unlock new material editing capabilities for Omniverse and Substance 3D users. Artists and creators will be able to work directly with Substance Materials from the Substance 3D Asset platform or created in Substance 3D applications, creating a smoother 3D workflow.

Adobe’s 3D Substance platform can be used to create augmented reality experiences without the need for complex coding.

“Adobe is dedicated to an open and connected community of 3D designers,” said Sebastien Deguy, vice president of 3D and Immersive at Adobe. “As an industry standard, Substance will strengthen the Omniverse ecosystem by training 3D creators with access to Substance 3D materials.”

Lockheed Martin is a company that has been evaluating and using Omniverse for forest fire simulation, prediction and suppression. Its center of excellence in AI has launched with NVIDIA an initiative called “Cognitive Mission Management” to develop a strategy for emergency response and fire suppression efforts.

“The use of NVIDIA Omniverse and AI to simulate forest fires will help us predict the speed and in which directions they propagate and explore the effects of environmental variables such as wind, humidity and ground cover on their behavior, so that firefighting teams can respond better and reduce their detrimental impact, “said Shashi Bhushan, Lockheed Martin’s chief systems and AI systems architect.” Our ultimate goal is to develop models that coordinate sensor data and real-time analysis to report an AI that guides the different levels of human intervention. “

NVIDIA Omniverse Enterprise currently has early access. The company says the platform will be available later this year with a subscription to NVIDIA’s partner network. More information on NVIDIA’s Omniverse Enterprise can be found, including pricing here.

Image / video credit: NVIDIA / Adobe / YouTube

About the author

Sam Sprigg

Sam is the founder and managing editor of Auganix. With training in research and report writing, he covers news articles about both the virtual reality and virtual reality industries. He is also interested in human augmentation technology as a whole and does not limit his learning specifically alongside the visual experience of things.

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