One Dev BigBox VR acquired by Facebook: VRFocus

Over the past two years, Facebook has been consolidating the production of virtual reality (VR) content by acquiring some of the industry’s leading studios, and this week another has been added to that list. BigBox VR. The studio is best known for its battle royale title Population: one which was launched last year and will continue to improve the video game under the Facebook umbrella.

Population: one has been a huge hit since its launch nine months ago for the Oculus Quest and PC VR headphones. In this time, BigBox VR has released a continuous stream of updates and seasonal content. Right Now Population: One – Season 2: The border is underway and this month also saw the arrival of a Team Deathmatch mode.

The acquisition will allow the entire BigBox VR team to join Oculus Studios while maintaining the culture of independent studios. “We are excited to help BigBox VR grow and accelerate its vision POPULATION: ONE as a state-of-the-art VR social gaming experience, as well as pursuing future projects, with access to resources and support from Facebook and Oculus Studios, while maintaining team creativity, disciplined methodology and community engagement. ” . said Mike Verdu, vice president of content for Facebook Reality Labs on the Oculus blog.

Like pre-studio purchases Population: one it will suddenly not become an exclusive Oculus platform, it will continue to be compatible with current virtual reality platforms. With Facebook support, expect much more content Population: one to reach the future.

Population: one

Facebook studio acquisitions have started to increase rapidly. Beat Games (Beat Saber) was the first to be bought in 2019 followed by The wrath of Asgard creator of Sanzaru Games in early 2020. That same year Lonely echo developer Ready At Dawn was picked up, and last month Downpour Interactive, the team behind it Forward revealed that it had been acquired.

Expect more in the future, with Verdu: “We are exploring many ways to accelerate virtual reality, including investments in third-party content, AAA IP, hardware and more, and we have fantastic and innovative plans for the coming years of gaming.” For more updates on the latest VR studio acquisitions, keep reading VRFocus.

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