Telefnica Deutschland: Telefnica / O2 starts the future of mobile gaming via 5G


Virtual reality games on the new mobile network:Telefónica / O2 launches the future of mobile gaming via 5G

Credits: Telefónica Germany

Virtual reality games use virtual reality glasses to immerse players in an interactive 3D environment in which they can look and move freely.

Telefónica Alemanya / O2 launches the future of mobile gaming: for the first time, the provider has brought modern virtual reality (VR) games to life through its new O2 5G live autonomous mobile network. During the premiere in Munich, O2 showed the game Half Life Alyx, which received its name VR game of the year 2020 several times. Here, O2 works with its partners Ericsson and NVIDIA. Compared to normal computer games, which are displayed on a monitor or smartphone screen, virtual reality games use VR glasses to immerse players in an interactive 3D environment in which they can look around and move freely. Therefore, mobile virtual reality games are considered a very demanding digital application that requires extremely short latencies, fast data transfer speeds and very high reliability, which de facto only 5G Autonomous can offer in mobile communications. This is the final stage of expansion of the mobile communications standard, in which 5G works completely detached from the existing 4G standard.

Mallik Rao

‘With our high-performance O25G network, we unleash the true potential of virtual reality and take games out of the living room and into the mobile network. “ dit Mallik Rao, Head of Technology and Information at Telefónica Deutschland / O2. “With our VR Gaming premiere, we have made one of the most important digital applications of the future in our O.2 5G standalone network. We offer players an exciting taste of what mobile gaming can offer in the future. Thanks to gigabit speeds, ultra-fast response times and new networking capabilities, we are significantly expanding the playing field. digital applications with standalone 5G. “

Virtual reality games for the first time in the O.2 5G autonomous mobile network

Credits: Telefónica Germany

The extremely short response times of the 5G network are also literally “vital for survival” when fighting virtual monsters or spaceships.

Until now, virtual reality games were mainly limited to the home and a powerful fixed network connection due to the high technical requirements. Thanks to 5G Standalone, Telefónica / O2 in the future you will also be able to offer the gaming experience across the country O2 mobile network, for example, to play together with friends in the park. Users will also benefit from a realistic gaming experience on the mobile network – their 360-degree world movements will be converted by the 5G network in real time, so there will be no disruptive delays or blurry images. The extremely short response times of the 5G network are also literally “vital for survival” in fighting virtual monsters or spaceships. Because with standalone 5G, the player is much faster at the controls than with others mobile communications standards. The O.2 The 5G autonomous network offered extremely short latency times of about 10-20 milliseconds at launch. This is again significantly faster than the usual 20-40 milliseconds for 4G or the current 5G non-autonomous network.

Mobile computing deployment: data processing at the player’s site

For successful implementation, Telefónica Deutschland / O2 is based on a complex technology infrastructures. 5G antennas in the O.2 the network at the company’s location in Munich carries VR game signals to the main 5G network. Here, O2 relies on the modern 5G technology of the network equipment provider Ericsson. Telefónica / O2 has already launched its new main 5G network in several data centers, including Munich and Düsseldorf. In the future, 5G Standalone will be active nationwide in all of the provider’s own data centers. The new 5G standalone servers are already connected to 5G antennas in the O.2 live network. Commercial offers for O2 the company will provide customers as soon as 5G Standalone brings real benefits to the mass market. For an optimal gaming experience, Telefónica / O2 has also installed NVIDIA CloudXRTM software and RTX GPUs on a state-of-the-art computer server in Munich’s 5G data center, which can run even the most demanding and graphics-intensive games with the best quality. Game data is obtained from the cloud server and transported to the player via the O.2 mobile network. Thanks to the proximity to the player, this guarantees extremely short response times during the game, which is in line with Mobile Edge Computing (MEC). In order to offer all gaming enthusiasts the best possible gaming experience in all of Germany in the future, these game servers can be implemented in a distributed manner by region. ‘While streaming a virtual reality game is an extremely demanding graphics application, the combination of NVIDIA RTX and CloudXR with the incredible bandwidth and minimal latency of the O2 5G standalone network offers users an immersive experience equivalent to being connected to a high-performance graphics computer, but with the freedom that mobile and lightweight devices offer. dit Greg Jones, Senior manager of XR Global Business Development at NVIDIA. As a smartphone, O2 used in Samsung Galaxy S21 with the corresponding 5G standalone software in place. The worlds of RV imagery came to life through Oculus Quest 2 glasses.

Mobile virtual reality games are one of the most important 5G applications of the future

Telefónica Alemanya / O2 presented an important step in 5G development with the release of virtual reality games. According to the international study “5 ways to improve 5G” by network equipment provider Ericsson, as of May 2021, the virtual reality cloud game is among the most important use cases of 5G still in research and development, such as 3D hologram telephony or VR vehicle entertainment. On the other hand, technically simple applications such as video streaming or video phone calls can now be handled seamlessly using 5G Standalone.

O2 initiates 5G turbo expansion

Credits: Telefónica Germany

At the end of 2021, O2 it will already cover more than 30% of the population with 5G and all of Germany by 2025.

O2 launches its 5G turbo expansion this year. Currently, the provider expands its 5G network preferably with the powerful frequency of 3.6 GHz to offer its O2 to customers the highest possible speeds, very short delay times and new network options. Currently, more than 1,500 5G antennas in more than 60 cities transmit on this frequency. Later in the year, O2 will also deploy the file 5G standard at the powerful 700 MHz frequency, as well as deploying Dynamic Spectrum Sharing (DSS) technology of more than 1,800 MHz, which combines 4G and 5G. At the end of 2021, O2 it will already cover more than 30% of the population with 5G and all of Germany by 2025.

Exemption from liability

Telefónica Deutschland Holding AG has posted this content to June 28, 2021 and is solely responsible for the information it contains. Distributed to the public, unpublished and unalterable, the day June 28, 2021 6:34:07 AM UTC.

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