The Haptics Club is an open community for # Haptics. It was founded by members of Unity, Interhaptics, Senseglove and Nanoport. There is an event every two weeks with speakers from various industries and universities.
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Massimiliano di Luca is a full professor at the Universitytand from Birmingham with scientific training. He is working on understanding how humans interact with information that comes from different sources. To conduct this study, he uses physics, as well as signal and data analysis, to try to develop a model of interactions. Compare your work with a predictable equation or program.
His doctorate was a real vision, because during a conference on the science of vision on 3D motion he realized that this study of all this information that goes to the user were computer graphics, that is, only images in movement. And he was intrigued by the way it will be used for the studio. We had to go beyond these visions. People had to manipulate because we, as humans, never passively interact with our surrounding world.
First, we need to understand that there is not only one method of locomotion in RV, in fact, there are 130. Then we need to determine which ones are best suited for some specific tasks (training, accessibility, and so on). ).
There is the possibility of providing authentic haptics. The question is: can you provide haptic products automatically to use for navigation or guidance for example. It’s something that isn’t fully explored because it’s not well understood. There is still much to study.
The term “hierarchy” in haptics can be a bit misleading. There is no science better than another. You need both senses to complete an experience. Most of the time it is not possible to determine if a surface has imperfection just by looking at it, you have to touch it to be able to feel it. The haptic is necessary for some experiences; it breaks the illusion in a way.
The haptic channel contributes to the experience of virtual reality. If haptics are missing, you are much more able to say that your environment is false and created from scratch. If you consider all the stimuli of a virtual reality environment, haptics allow you to blur the boundaries between virtual and reality for the user.
The first was the haptic feedback of virtual reality bubbles which adds an interesting dimension to haptic feedback. The second was the passive haptic, which refers to the presence of a real object that can be transformed (make it bend, make it bigger, etc.). The third is related to portable items. They have a lot of potential to provide sensations and perceptions to the user.
The first improvements to haptics will probably be dedicated to virtual reality games because they are relatively easy to make and a lot of people work on them. However, the price of this type of equipment remains a limitation. The added value of the experience needs to be clearer to the customer if we want them to agree to pay for that full experience. But there are also augmented reality (RA), mixed reality (MR) and mobile apps. All of these areas are promising for future haptic development.
The Haptics Club was founded by Manuel Sainsily of Unity, Ashley Huffman of Nanoport, Gijs den Butter and Irina Tripapina of Senseglove and Eric Vezzoli and Sarah Alkibsy of Interhaptics.
Follow the Haptics Club Twitter and LinkedIn to keep up to date with upcoming events.
Interhaptics is a software company specializing in haptics. Interhaptics provides manual interactions and tools for the development and deployment of haptic feedback for virtual reality (VR), mixed reality (MR), mobile, augmented reality (RA), and console applications. Interhaptics ’mission is to enable the growth of a scalable haptic ecosystem. Interhaptics strives to provide world-class development tools for the VR / MR / AR developer community, mobile and consoles, and content-enabled interoperability for the entire platform with skill.