The first global virtual reality high school from Florida is launched

Dana Williams is leading American high school in an era of immersive virtual reality learning.

Remote Learning moves from 2D zoom in the 3D world to American High School Virtual Reality Education metavers

Qualcomm (NASDAQ: QCOM)

When I saw the movie, Ready Player One, it seemed far away. I had no idea we would be the ones to make it a reality in our own campus metavers. “

– Dana Williams

PLANTATION, FLORIDA, USA, August 17, 2021 / – Plantation, Florida – Saying it was time to start returning students to class, founder and principal of American High School, Dana Williams said his fully online school would open virtual reality classes around the world on a demonstration project with Qualcomm and curriculum developer VictoryXR.

“We have been world leaders in e-learning for over a decade and technology allows us to finally bring everyone together in the same classroom, even if it is a virtual reality classroom,” Ms. Williams said. “When I saw the movie, Ready Player One, it seemed very far away. I had no idea we would be the ones to make it a reality in our own campus metavers. “

Three-grade students will begin attending instruction this month with teachers on the VictoryXR campus.

“This should not be confused with‘ virtual ’education, which is usually a 2D experience with students firmly planted in front of a passive screen,” said Steve Grubbs, CEO of VictoryXR. “What American High School launches are classes where students and their teacher will meet in the same space as the VR classroom and interact as if they were in a physical school building. It’s an educational metaverse. “

Students will be able to handle human organs in biology class, build molecules in chemistry class, and take field trips together for history class while learning in immersive ways with 3D objects and interactive environments.

Qualcomm, the world’s leading manufacturer of extended reality chips, provides consultations and funding for the project through Educate & Elevate, a local charity dedicated to providing virtual learning opportunities for deserving students. Most virtual reality headsets, such as Oculus Quest, Vive Focus, and Pico Neo, use a Qualcomm XR chip to power graphics processing.

“Our best hope is that American high school students, even though they are in different time zones, can experience the power of community learning. And if the data is correct on significantly improved retention, American high school students will have a better learning experience in a more social environment, and that’s an advantage for everyone. ” Said Franz Elizondo Schmelkes, director of strategy and business at Qualcomm.

Steve Grubbs
email us here

VictoryXR Pioneering Virtual Reality Learning Campus is now used worldwide

Source link

Leave a Comment

Your email address will not be published. Required fields are marked *