Mixing the classic shmup game with a random generation and progression of rogue-like characters, Yuki is a great interpretation of the 2D shooting genre. More on our review of Yuki.
Yuki isn’t the first time we’ve seen a developer turn the classic, unforgivable style of shooting them (shmup) into a virtual reality game, but he feels the truest of the roots of decades of the best Japanese arcade games. . such as Raiden, R-Type, Gradius, 194X and other key examples. Mixing rogue-like elements, an unforgivable unforgiving base, and frantic flight and shooting, Yuki is an exceptional view of the virtual reality arcade game.
Yuki starts with a fantastic and very realistic setup. In fact, you’re a kid in his room with a particular passion for the manga’s action hero, Yuki. Yuki is a figure of battle angel, sharp-looking and mechanical wings that destroys evil in a world of science fiction. Access the action by simply picking up the beloved Yuki action figure.
Each of the six levels offers specific themes, from the urban to the spooky, to the space. It is a variety of eclectic configurations and each level (or chapter) is divided between a main portion of forward scrolling full of enemies and obstacles and a head-to-head fight. The farther you go, the more powers and weapon options will be unlocked. Completing certain chapters unlocks the new “leaf” suit, which in turn has specific weapons.
It’s not as configurable frantically as most shmups, where power-on-the-fly offers you very different weapons, but it certainly helps keep players as if their character is developing. In fact, character development in general is an important facet of Yuki.
In a way that is very reminiscent of other types of kids (especially Hades, as a recent example), Yuki can use the energy balls he collects during a game to buy both permanent and temporary drives. This allows you to have more health, cause more damage, shoot faster and various other skills to help you fight. Friction is as long as Yuki has hit points, she only gets one life for each game. Dying means going back to the beginning of the game.
Updates are made between races, in the child’s room. As a result, there is a potentially strong aspect to Yuki that will captivate or annoy players depending on their preferences. As someone who doesn’t care about grinding or permadeath, he continues a more traditional arcade mode with life, and would have appreciated a slightly different empowerment structure.
Likewise, Yuki is much less frustrating than many other scoundrels, as the game in general isn’t that long. Like classic shmups, the focus is on quick action at levels that only take a few minutes to explode. Therefore, starting over is not a big inconvenience.
Each new playback shuffles the levels a bit, so enemies and obstacles aren’t in exactly the same places as before. This keeps players on their toes proverbial, but the changes aren’t so extreme and random that the levels feel revised every time. Also, head-to-head fights remain constant every time.
Players control Yuki with one hand, dropping it, spinning it, shooting it, and maneuvering it through bullet storms and a series of crazy environmental obstacles, as if you were literally playing with a figure of action. You have to turn massive rotating fans, go through giant thorny trees and deftly pass through falling construction debris. All this fantastic work has to be done while avoiding hundreds of bullets and collecting energy balls and power drones.
To help with the collector’s part, the other controller / hand is Yuki’s friendly drone companion. He has a reloadable freezer bomb attack, but otherwise he can’t help with enemies. However, the drone can pick up any food regardless of Yuki. It actually means wildly waving both arms to grab all the stuff, as Yuki avoids damage and shoots everything.
Shmups were always a strange contradiction between intensity and Zen play, which required precise reflexive movements and absolute concentration, but putting this game into virtual reality provides a surprisingly multifaceted gaming experience. Yuki requires players to be aware of everything around them, making sure each hand achieves a different goal. You do not need to use the drone. Yuki can collect everything herself, but as full of people as the screen is endangered, picking things up by hand is a good ability.
The whole game has a lower polyethylene aesthetic, but in a way that doesn’t detract from the detailed models. Yuki is especially well represented, but the whole game looks great. The soundtrack is also pretty good, although it’s generally minimalist. The only potential complaint in the overall game is how Yuki’s goal always felt a little off, especially at higher and narrower angles. It was unimportant to adapt to this.
Yuki Review: Final Impressions
A change of virtual reality is, for lovers of this nostalgic genre, a brilliant idea. Yuki was clearly created by people who loved those old school games. Yuki nails the intensity and feel of a proper vertical scrolling shooter, the rogue-like aspects add a substantial layer of character progression, and the random generation elements keep things exciting.
To learn more about how we came to this ranking, read our review guidelines. What did you do with our review of Yuki? Let us know in the comments below.