A new study suggests that virtual reality could be a useful tool for learning and memory, and is even used as a therapy for related disorders.
A recent study has revealed what virtual reality is like it can affect the brain and how it could be used to treat learning and memory-related disorders in the future. VR not only offers an immersive gaming experience, but also offers people opportunities to experience the world, such as experiencing Disneyland and Disney World attractions from home. Users typically experience virtual reality through headphones, which shows them a 360-degree view of a 3D world.
Oculus Rift VR headphones are some of the most popular. In addition to playing video games, users can attend live concerts and sporting events or watch movies and TV. Other popular headset options include the valve index, HTC Vive Pro and Cosmos Eliteand Acer Windows VR headphones. Earlier this year, an online report appeared describing Apple’s possible VR headsets you may not need a computer Absolutely not.
Seen by Singularity Hub, a study by Dr. Mayank R. Mehta of UCLA examined how laboratory rats respond to a virtual reality environment projected inside the home, where rats could run and play. A separate set of rats also traversed real-world housing. Thanks to the hyperactions planted inside the rats ’brains, the researchers observed theta waves (important for personal memories) in the hippocampus, which help process memory and learning. It was found that rats traversing the virtual reality configuration increased theta waves compared to real world rats. Scientists also noted that “eta band“Composed of eta waves that were only observed when rats were running especially fast.
What the study means and how the data can be used
Basically, what the researchers noticed was that the theta and eta waves could be supported by one neuron at a time, which could potentially create “parallel currents”Learning. This means that the information that people learn in virtual reality can be divided into smaller pieces, possibly facilitating people’s learning and memory. This knowledge could be incredibly useful in treating learning disorders or memory-related disorders such as Alzheimer’s. The RV could also be used to “recycle”The hippocampus, which could be positive for people with dementia.
This exciting discovery only demonstrates the extent to which virtual reality it has come and how far it could go in the future. It is certainly more than just for gaming and entertainment, and if researchers can delve into similar discoveries, virtual reality could become a game changer in medicine as well as in the video game industry.
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Source: Nature Neuroscience, Singularity Hub
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