We are not the first to establish a connection between dreams and virtual reality; both are alien experiences, where we walk through places that are not real or physical, but that can feel surreal and even profound.
So it’s no surprise that someone tried to take virtual reality to the next level by letting you lie in bed while wearing virtual reality headphones. Virtual reality? Dreams? What difference is there more?
Diver-X is a Japanese startup that will launch its Kickstarter-funded VR headsets in November 2021.
The HalfDive, as it is called, joins in four speakers to get a “3D sound system” around the user’s head, as well as forcing feedback for a sense of touch, sword bars and friction within the virtual world ”. It even includes a foot controller, which means that tilting your ankle will allow you to move stretched, as well as manual controllers for more traditional control inputs.
The company’s website argues that “the stationary, oversized design of the HalfDive,” exactly what would make it too heavy to lift as easily as the wireless Oculus Quest 2, is what allows it to offer optical systems. “superior” with “134” super-FOV grades and significantly improved image quality. “[with”134degreessuper-FOVandasignificantlyimprovedimagequality”[with”134degreessuper-FOVandasignificantlyimprovedimagequality”
Do we need VR systems in bed?
Anyone who has seen the success of the anime Sword Art Online will understand the inspiration, albeit the resemblance to the comatose teenagers of this show, trapped in virtual reality headphones in bed, with no easy way to wake up again. yes, it’s not the most comforting thing to think about.
However, there is definitely a case of accessibility. Anyone who has engine issues or has trouble stopping and moving the way Quest 2 users are expected to do may find a more stationary VR experience more accessible to them.
It can also make longer sessions more enjoyable for lifelong users, reducing motion sickness, increasing comfort, and preventing physical strain while carrying bulky hardware.
HalfDive supports SteamVR, similar to the valve index, and starts at $ 700 for a basic model, up to $ 1,100 for a full set of headphones and controllers, or $ 3,900 for a unit with lenses advanced varifocals (which help very far or near -Top view, depending on the lens you are looking for).
With a refresh rate of 90 Hz and 4.5 degrees of freedom, it is not badly specified in any way. We’re not sure if games designed for standing users will translate effectively (Beat Saber, for example, seems a little too energetic), but we may be quieter walking sims, VR movies, music videos, and similar find home. .
So, until Oculus launches a bed accessory for Quest 2, this will be your best bet for a more horizontal virtual reality experience.