U.S. Air Force technical training transformation team uses virtual reality to redesign Airman training courses

In Virtual reality news

July 26, 2021 – The United States Air Force has announced that its Air Education and Training CommandThe Technical Training Transformation Team (AETC) (T3 team), in collaboration with Sheppard Air Force Base officials, has redesigned a Crew Chief Fundamentals Course in a virtual reality experience (VR).

The course began last year when 29 students wore virtual reality equipment and tested the program, where they examined tools, maintained simulated planes, and achieved goals, all within a 3D environment in the workplace. According to the Air Force, the results were impressive, with end-of-year scores of students within the program comparable to those of students using traditional methods. Students also finished the course 46% faster, completing the 27-day course in just 12.5 days.

“The T3 program is proven to be an effective learning model,” the senior sergeant master said. Toby Caldwell, Deputy Superintendent of 362 Squadron, who has been actively involved in overseeing the T3 training initiative at Sheppard AFB since the beginning of the program. “As we continue to fulfill the mission of accelerated change, in the training environment we join the forefront of technological improvements.”

In June 2021, T3 introduced an additional component to the program: non-player characters (NPCs). Students interact with AI aviators by asking them questions and receiving instructions within the simulation. For example, a student who maintains an airplane could hold a conversation with an AI security forces aviator who would patrol the flight line and learn about safety protocols or ask questions about the area.

The Air Force added that this interaction with AI will allow students to essentially switch places with AI characters, meaning that an aircraft maintainer can learn the basic safety of a flight line from an aviation security forces. AI, or a security force aviator could enter the program and become familiar with AI aircraft maintenance. The AI ​​system will also continuously measure the student’s ability to complete core tasks and competencies and track performance throughout an aviator’s career, not just during technical training.

In addition, the T3 team is developing and testing an app for courses that do not require VR. In the future, this more student-centered learning model will allow aviators to log on to a mobile device and begin consuming course information according to their preferred learning style, for example, through the content of the visual or audio course. Along the way, AI’s ability will personalize the program, providing suggestions such as: “You’ve heard the lesson three times, but you still haven’t gotten good scores on the assessment. Why not try watching this video or completing this exercise? “

The Air Force added that these learning-focused initiatives and an improved training infrastructure will help accelerate the training pipeline as they will allow aviators to progress at the speed of learning, creating more complete aviators who are “better prepared for an era of great power competition. ”In addition, these initiatives will help develop a more resilient training company that can continue to operate in altered environments.

“We are thrilled to continue to use virtual and augmented reality to enhance our technical training courses here at Sheppard AFB,” the Chief Master Sergeant said. Jason C. Groth, superintendent of the 82nd Training Group. “I think this kind of training training could also eventually be used to help train our multi-skilled aviators in austere places.”

There are plans for the launch of two fully operational courses at Sheppard AFB in 2022 with additional courses to follow. The two initial courses will be Crew Chief Fundamentals and Logistics Planning.

For more information on air education and training command, click here.

Image Credit: Photo of the United States Air Force by Sergeant Major Keith James

About the author

Sam Sprigg

Sam is the founder and managing editor of Auganix. With a background in research and reporting, he covers news articles about the virtual reality and virtual reality industry. He is also interested in human augmentation technology as a whole and does not limit his learning specifically to the face of the visual experience of things.

Source link

Leave a Comment

Your email address will not be published. Required fields are marked *