Virtual reality touches more fields. Video games, however, work (training), health, real estate visits, museums … if we know their attractions, we still don’t know what they can create. Negativity in the brain. ANSES conducted a survey to develop a guide to best practices to follow when it comes to virtual reality.
Virtual reality can be the cause Immediate physical effects known as cyberkinetosis: nausea, dizziness, sweating, pallor, loss of balance. It causes epilepsy in people with epilepsy and alters the biological rhythm LEDs are abundant in blue light, Highlights HANDLES. These effects are easily detected because they have a short life.
A guide to good practice
In the long run, the effects of virtual reality are not yet fully understood, with ANSES launching a study in 2022 to better understand the impact of digital tools on children and adolescents. At this point, it is advisable to take care of a few things:
Health effects need to be limited Stop using VR as soon as symptoms of motion sickness appear Cited above and more generally Someone with epilepsy Or migraine or imbalance disorders.
Between the two sessions, this is important Take a relatively long break,
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