HONG KONG, June 29, 2021 (GLOBE NEWSWIRE) – MobiusTrend, the fintech market research organization, recently released a research report “WIMI’s AR / VR virtual series plays an important role in eco-design , interactive VR machine-to-machine eye tracking “Landed.” There is no doubt that virtual world series will be one of the main entertainment methods in the future.That is, the world of virtual reality network compatible with AR, VR, 3D, AI and other technologies.With the rapid development of the virtual reality industry in China, key related technologies have become more stable and mature and advances have been made in technical fields such as image quality, image processing, motion capture, 3D sound field and computer vision.VR / AR technology is used in more and more fields.
Currently, the most used virtual technologies are VR and AR. All virtual reality images are drawn by a computer, which is a closed audio and video immersion. However, RA is done by objective or camera projection, which is primarily informative and requires low image fidelity. If explained from a professional perspective, it is a new technology that “perfectly” links real-world information with virtual world information. The goal of this technology is to graft the virtual world onto the screen and interact with the real world.
Recently, WorldViz, a US provider of interactive 3D simulation and visualization solutions, launched SightLab VR, a virtual reality eye tracking experiment tool. The tool creates interactive scenes based on a graphical user interface and only takes a few minutes to run to help researchers visualize the data from the eye tracking experiment. WorldViz researchers introduced that with the help of SightLab VR eye tracking experiments can be set up and performed in a virtual reality environment. In this regard, Dr. Joy Lee of the University of Maastricht agreed. He said: “One of the challenges facing the use of VR eye tracking technology for research is to build a complex initial experimental environment. Through SightLab VR, researchers can set the parameters of the eye tracking experiment in the VR environment to efficiently complete experiment in the shortest possible time “.
In addition, SightLab VR supports BIOPAC biofeedback devices. Based on this tool, researchers will be able to obtain information about the user experience and its psychological load by measuring the size of the pupils of the experimenter, the gaze of the eyes, the position of the gaze and scanning paths of sight tracking and interactive environments. Using virtual reality eye tracking technology, researchers can conduct valuable experiments of scientific research to calculate more experimental data. SightLab VR has complete integrated tools and sample scenes. Researchers will be able to reproduce the experimental session in interactive playback mode to see the original 3D gaze route, heat map, and other raw eye tracking data they want to understand.
The world is interested in exploring the virtual world. Not long ago, Google Developer Day announced a holographic video calling system called Project Starline. The Starline project involves making video calls closer to reality by using a large screen to display 3D images of real people in real size. Participants can see the movement of the other participants ’angles, but it is not a 3D movie.
This technology is said to be realized through the use of computer vision, intelligent AI learning, space audio, advanced compression, camera with depth sensor and a huge screen with “light field technology”. The screen allows you to view high-tech 3D images without the need to wear special glasses. The depth camera ensures that participants can see themselves from various angles and show real life.
Coincidentally, Facebook also announced a video call-based AR feature, API Multipeer, at the recent F8 Refresh online event. Using this tool, developers can add various interesting and immersive RA special effects to multi-person video calls.
Viously, obviously, VR / AR, as a representative of virtual technology, has entered a stage of accelerated growth. High-performance VR products have been launched, RA content has been continuously enriched, and global technology manufacturers have continued to invest. The number of VR / AR developments has increased significantly, the ecology of the application has gradually improved and more application scenarios have been implemented that will drive the explosive growth of the VR / AR industrial chain.
Although it has not been long since WIMI Hologram Cloud entered the virtual industry, after six years of development, it has established a relatively complete holographic technology research and development system, a content production and storage system. holographic and a holographic marketing system. According to some public data, WIMI focuses on holographic cloud services, mainly HUD AR vehicle-mounted holographic, 3D holographic powder LiDAR, head-mounted light field holographic equipment, holographic semiconductor, holographic cloud software, holographic navigation vehicles and other professional fields, covering multiple AR technology links, including holographic vehicle mounted AR technology, 3D holographic powder LiDAR technology, holographic vision semiconductor technology, holographic software development, AR advertising technology holographic, holographic AR entertainment technology, holographic ARSDK payment, interactive holographic communication and so on. It is a provider of technical solutions integrated in holographic cloud.
Some public information shows that WIMI has mastered the patent for head-mounted display of the holographic AR system. The screen mounted on the head of the holographic AR system can perform the necessary dive for holographic applications and can also send head movement data and external image information to the top computer. It includes a holographic data acquisition and transmission module and a micro-display module. The holographic data acquisition and transmission module includes an image sensor, a gyroscope, an accelerometer, a Bluetooth module, and a processor. The holographic data acquisition and transmission module completes the collection of head motion data and the collection of holographic image information from the actual scene. And then the collected holographic data is transmitted to the micro-display module for further data processing. The micro-display module includes a microcontrol module as the holographic AR data output of the system.
According to some complementary introductions to the tracking information, this patent uses a computer-mounted optical display system, which is generated by a computer, digitized by a holographic AR image source output, and obtained with holographic images. in the visual field of the user and thus performs an analog simulation technology that reproduces a specific environment. Meanwhile, the patented AR-mounted display technology has the advantages of a wide field of view, low power consumption, a portable, modular stereoscopic display and a high degree of customization. It has been used in many fields, such as telemedicine, industrial construction, environmental simulation, traffic instruction, virtual education, holographic communication, 3D printing, and assisted driving.
If the head-mounted display patent only accelerates the updating of scene-based applications, WIMI design in the VR / AR market focuses more on the holographic cloud viewing function of computer vision. WIMI has the world’s leading 3D computer vision technology and SAAS platform technology, and uses artificial intelligence algorithms to convert normal images into holographic 3D content. After launching the hull, it developed a “WiMi HoloPulse LiDAR” 3D holographic powder laser radar product to further expand the matrix of the company’s holographic product portfolio. This multifunctional holographic dust lidar sensor has a large detection field of view, a long detection distance and a unique scanning mode. It may be a pulsed laser processing device for optical holography proposed for future holographic data collection and holographic data presentation problems.
From an ecosystem perspective, after deploying a business around the ecosystem, several business units will be generated. At different stages of development, PE (price-benefit ratio) cannot be used to assess the value of the whole company. It must be combined with the potential of the company to make an effective evaluation. WIMI adheres to its development strategy to vigorously develop the holographic ecosystem and has established a huge ecosystem of research and technological development in the holographic RA industry through investments and mergers and acquisitions. According to the Sullivan data survey, the global RA holography market will develop rapidly. From 2020 to 2025, the annual growth rate of WIMI RA software and content will be 68.7% and the annual growth rate of RA hardware will be 67.9%.
As a listed company in the holographic AR industry, WIMI has a high global reputation. In 2020, through the investment and acquisition of many R & D companies of the holographic AR industry, WIMI has formed a strong ecosystem of research and development of holographic AR technology, has built a value chain of the industry Holographic value AR with great potential for expansion and has further enhanced ecosystem expansion. The goal of WIMI is to establish a business ecosystem based on the application of holographic technology. WIMI then plans to continue to improve and strengthen existing technologies and create its own unique green business model while maintaining its leading position in the industry. For example, WIMI holographic facial recognition technology and holographic facial switching technology will be applied to the existing holographic advertising and entertainment business and technological upgrades will be strengthened to make advances in more fields of industry in the future.
We are confident in the green layout of WIMI Hologram Cloud, and we are generally recognized by the virtual industry development market, but what new products will be derived from the virtual industry in the future? Let’s wait.
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