PSVR 2 is official and, with reports claiming that Sony’s virtual reality device could hit store shelves as early as Christmas 2022, it arrives much earlier than the original PS4 headphones did for this generation of consoles. If you’re one of the lucky few to have caught a PS5, you may not have to wait too long to experience Sony’s next crack in virtual reality technology.
A recent rumor worries me a bit, though, and is that PSVR 2 could see a shift in dedicated VR experiences in favor of “hybrid” titles that admit to playing with or without the PSVR 2 headphones. seems like a big deal on top – after all, having a good choice to play either version is a good thing – I can’t help but feel that Sony is missing out on a great opportunity to make PSVR 2 stay with reality experiences Specifically designed AAA virtual machine, only available on PS5.
But what exactly do I mean by a specific purpose? Simply put, in this case “specifically built” would be a game designed from scratch exclusively to play on the PSVR 2 headphones. This means that you will only be able to play with the headphones, as it would be a bespoke experience that is impossible to play without the peripheral.
The original PSVR had some exclusive VR titles that were really brilliant, which made this potential change of strategy a shame. Among them was the Astro Bot Rescue Mission, a superb platform game that played PSVR’s strengths to deliver a unique and innovative experience. There was also the version of Deracine, From Software on VR, which completely moved away from the action of Soulsborne to offer an atmospheric, often haunting narrative adventure.
Of course, this hybrid approach to PSVR 2 gaming development is nothing new, as there were many titles that could be described as such in the original PSVR headphones. It comes to mind Resident Evil 7, which introduced many gamers to the horror of first-person virtual reality and did so with great success, while offering the same basic gameplay as a traditional TV screen .
Ace Combat 7 and Wipeout Omega Collection also included VR modes so quickly and obviously they were a little too useful for my shell and inappropriate human shell, but they definitely provided virtual reality examples that really enhance what a otherwise it would be a matter only for television.
Now that I’ve become lyrical about the hybrid and auxiliary approach that the original PSVR took to many of its titles, why do I suddenly have a problem with the same process that takes place in PSVR 2?
PS5 has more power than ever
Part of it lies in performance. The PS5 is obviously demonstrably more powerful than its predecessor. As such, it is reasonable to expect PSVR 2 to be able to launch more demanding games. This is supported in some ways in a discussion on Digital Foundry Weekly, in which host Richard Leadbetter mentioned: “We’ve seen some leaks [PSVR 2] specifications and looks good […] we’ve seen other unfiltered specifications that make it look even better. “
Viouslybviamente, nothing is concrete so far, but it seems that PSVR 2 could have the potential to run games similar to Half-Life: Alyx or Valve’s ultra-immersive Elite Dangerous VR. And, without a doubt, the PS5 is the most powerful console on the market right now, it has a chance to launch the next revolutionary wave of virtual reality titles.
Sony shouldn’t settle for the second best place here. The first PSVR headphones were relatively affordable compared to HTC Vive or Valve Index. Still, it lagged far behind in terms of specifications. The PSVR 2 has a chance to still be a bit affordable, while also offering quality PC imaging like Valve and Oculus.
One of the problems I was never able to overcome with the original PSVR headphones was the relatively low and solid resolution. Games like Skyrim VR were virtually impossible for me to play on the PS4 base. Not only because it was a virtual reality version of an often quiet game, but also because the resolution was low (to help maintain a smooth, accurate frame rate) to the point of making me feel bad. A higher resolution should be more than feasible in the updated version of PSVR 2, which would allow much more ambitious titles to flourish.
Sony’s later catalog is legendary
Another reason why Sony shouldn’t stop experiencing VR-only experiences? The company has a later catalog of IPs that are still emblematic today. PSVR 2 represents an opportunity for the company to recapture classic franchises with bespoke experiences, while contemporary series like Horizon, The Last of Us and God of War do the work on PS5.
Below are some examples that I think would work fantastically in virtual reality, and while these are dreamlike ideas, they show that Sony could miss out on the potential of the PSVR 2 if it just wants to stick to the titles. hybrids.
Remember the atmospheric strangeness that the levels of the Sly Cooper series could have? Adopt that in a first-person virtual reality environment and that fans of the series can enjoy a real treat. Controlling Sly and the gang from a virtual reality standpoint could allow for a more grounded and stealth-oriented approach to the usual lucky thief seen in previous games.
Virtual reality has also shown that it can also be combined with unconventional visual styles, as we have seen with Trover Saves the Universe, Beat Saber and Job Simulator to name a few. So I guess a PaRappa game, the PS5 Rapper VR, should be Sony’s priority. Not only has the world suffered too long without the stray dog and his friends, but his craft-inspired world would be a pleasure to explore in a virtual reality environment.
Of course, it would be great to see some classic third-party franchises that would commit to great performance in PSVR 2. Ridge Racer wear would be absolutely exhilarating in RV (if you know), and with the right developer, it’s hard for me to reject a game of Silent Hill virtual reality, as long as you wear spare pants.
The case of hybrid VR?
Games that can be played on both TV and virtual reality are not a bad concept in themselves. And, as mentioned above, Sony implemented the hybrid strategy with quite a bit of success on PS4. Now I can no longer imagine playing Thumper or Rez Infinite in any other way, despite offering solid TV-based experiences.
If Sony wants to continue this strategy, it would come at least from an informed position. Players liked that the games weren’t locked behind the $ 299 / £ 249 headphones and that they could be played just as easily in the existing console settings.
However, as RV titles continue to grow in ambition each year, I think it would be great for Sony to take some of that momentum and encourage its early developers to create unique (perhaps exclusive) experiences on PSVR 2. It could give Virtual reality enthusiasts are a real reason to invest in PS5 and PSVR 2 headphones, if they can play great virtual reality games, they could not get anywhere else.